Dubai-built portfolio · interactive by default · designed to feel authored

I build playable experiences where game feel, AI, and physical tech collide.

Unity developer based in Dubai, building AI photobooths, realtime installations, robotics-linked experiences, and interfaces that feel closer to games than brochures. I have been at PurpleGlo since July 2023, starting as an intern and growing into production-facing delivery.

Unity / C# AI workflows Dubai experiential energy Interactive installations Robotics integration

Choose your route

Not every visitor wants the same portfolio.

Why you would hire me

  • Production Unity experience, not just student work
  • Comfortable across AI, gameplay systems, and installation tech
  • Can ship polished work while still experimenting boldly

Why a studio or agency would call

  • Strong fit for experiential, branded, and hybrid interactive builds
  • Used to fast pivots, client work, and weird technical constraints
  • Bridges visual spectacle with system thinking

Why this feels more like a world than a template

  • Dubai night-drive mini-game with an actual point of view
  • Leaderboard and visitor log finally give the database a role
  • Theme now leans into your real niche: game feel × AI × immersion
2+

Years at PurpleGlo

7

Months spent as intern before stepping up

3

Main lanes: game systems, AI workflows, physical interaction

1

Portfolio that now feels alive instead of archived

Featured work

Your strongest angle is not “generalist.” It is building memorable interactive systems.

So this version pushes your portfolio toward case-study energy instead of a long resume page.

Flagship / PurpleGlo Live experience thinking

AI Photobooth

Built a Unity-facing AI booth concept that turns image generation into a polished public experience rather than a raw toolchain.

  • Bridged Unity UI with image-generation workflows
  • Made cutting-edge tech legible to real users
  • Strong example of spectacle + usability
Unity / C#Stable DiffusionExperience design
Rapid build / Game Jam 48-hour system design

Multi-Character AI System

Designed a state-machine-driven setup for AI characters that could listen, react, and interact inside a shared scene under game jam pressure.

  • Built in under 48 hours
  • Handled multi-agent scene logic
  • Connected with voice-driven character output
Inworld AIState MachinesElevenLabs
Physical interaction Digital to physical bridge

AI-Powered Robotic Art

Connected generative visuals with robotic output to turn AI imagery into something physical, visual, and performative.

  • Explored image-to-path workflows
  • Worked across software and hardware boundaries
  • Great proof of “interactive media” depth
RoboticsPath PlanningInteractive Media
Core gameplay Mechanics-first work

PipesGame

A puzzle-focused Unity project built around rule clarity, player logic, and systems thinking — useful as proof you can still build actual games, not only tech demos.

  • A* pathfinding logic
  • Clean mechanical framing
  • Good signal for gameplay fundamentals
UnityPuzzle SystemsPathfinding

Career arc

You already have a better story than the old site was telling.

Jul 2023

Joined PurpleGlo as a Unity intern

Entered production through experiential work, fast iteration, and real-world client pressure.

Feb 2024

Moved from intern to developer track

Shifted from learning mode into direct contribution across client builds, AI tooling, and polished interactions.

2024

Expanded into AI pipelines and offline voice tools

Worked with SDXL, ComfyUI, Whisper, multi-character AI, and hybrid interaction systems.

2025 → now

Sharpening a rare niche

Not just “Unity dev.” More specifically: playable interfaces, AI-enhanced installations, and systems that feel futuristic in public.

Playable layer

Dubai Night Shift — a skyline run with actual personality.

Instead of a generic blocker-dodging canvas demo, this version turns the playable layer into a neon Dubai night drive: weave through traffic, collect signal shards, and push a score that feels worth saving.

Switch lanes with ← → or A / D Tap left / right on mobile Collect shards · avoid traffic
Playable portfolio build Dubai / after dark
Score: 0 Best: 0
Cruise the skyline, grab the signal shards, and do not let the traffic end the run.

Night Shift Board

Still powered by api/highscores.php, but now the score has a better reason to exist.

    Use the database

    Your site should not just sit there. It should collect signal.

    Because you already have a database, this version gives it three practical jobs instead of wasting it.

    1. Visitor log

    Let recruiters, collaborators, or friends leave a short note directly on the site instead of only opening a mail client.

    2. Playable leaderboard

    Perfect for your niche. It is tiny, memorable, and shows you think in systems, not only pages.

    3. Contact storage

    Your current portfolio fakes form success. This version can actually save inbound messages to MySQL via PHP.

    Visitor log

    A tiny guestbook that can turn into social proof over time.

    Latest entries

    Uses api/guestbook.php when available.

    Contact

    Built for the person who wants to hire, collaborate, or see more work.

    The direct links are still here, but this form can now become a real database-backed inbox on your hosting.